Second book in the new trilogy of the Legacy of Caliban, Master of Sanctity continues the story of the Dark Angels secret Hunt of the Fallen started with Ravenwing.
Chapter Masters Sammael, Belial and Saphoon appear again, but the main characters from the first book are now elevated one to the Deathwing and the other to the Ravenwing Black Knights.
Without spoiling the book itself, this time the story focuses and further details about captured Fallen, the famous Chaplain-interrogator Asmodai and his extreme devotion, and making thought decisions due to keeping the chapter's secrets.
I enjoyed the lore and plot, but readers should be warned of two small points:
1) This time the story doesn't closes, at a certain point "some things happen" and you're left with how they unfold for the last book. It is a good cliffhanger that leaves you eager for the end, but I wanted more :P
2) This book focuses a lot more on character dialogs, scenarios, event descriptions and the like, leaving battles almost for a secondary role. There is action, and its bloody and detailed, but I welcome the abundance of dialogs and character thoughts.
Being biased, I can't but recommend the book for Dark Angels collectors.
Now to wait for the final entry.
Lone Wolves is B/W comic depicting an ice world, where the remains of an Imperial Guard squadron must survive terrible attacks from the Tyranids. When everything seems lost, a pack of Space Wolves appears to help them. Together they'll try to push forward the alien menace.
Quite interesting comic and for once not the typical Ultramarines chapter. I enjoyed the almost-feral character of the wolves of Fenris. Well written, well drawn and while the story is nothing awesome, it is good enough to keep you entertained. If anything bad, feels a bit short.
Few weeks ago I was finishing my read of a book about Blizzard and Diablo's history when in the notes section I found the following text:
Soon after the release of WarCraft: Orcs & Humans in late 1994, many gamers picked up on the similarities between Blizzard's RTS and Warhammer, a tabletop game created by Games Workshop where players arranged painted figurines and engaged in turn-based battles.
Warhammer's influence was massive.There were lots of people at Blizzard who played Warhammer and they were obviously heavily influenced by it.
During the course of development - and this didn't happen beforehand; it was somewhere along the way - Allen [Adham] proposed that we license the Warhammer IP so the game woudln't be WarCraft, but Warhammer. That was met with a negative reaction because a lot of us felt we would lose control of the game.
Several years after WarCraft was done, my dad came back from a trip to Asia. He brought back this really cool skeleton chariot. it was a chariot drawn by some skeletal horses. And he said, "I found this really cool thing in Asia, and they totally ripped of Warcraft!"
It said Warhammer on the bottom, and I said, "Oh, yeah, um, not exactly..."
So, almost in the lines of previous texts I have found (I & II), confirming the influence but also sustaining that the failed negotiations were not before WarCraft's inception.
I'm slowly progressing with the Imperial Knight. Everything except the arms has the basecoat, head is fully painted, parts of the hull metallized and I'm working on the shoulders and upper caparace.
Apart from the lack of free time, my main problem is that (at least my paint tin) painting gold is really tiresome. It needs around 4 or 5 layers to be fully opaque. Still, I'm happy with how is looking and I prefer to go slow but leave it as I please.
I finally put to play today most of my X-Wing boardgame ships collection. We did a 3 vs 2, 100 points battle and I loved the rules, especially how you must guess enemy movements and plan accordingly your paths. I like the painted miniatures a lot, but using them also has felt so good.
I also got as a gift from my friend Vicente the awesome Battletech Introductory Box Set :_) Combined with the minis from the 90s version that I have, quite a good mech force to play games!
I've been also reading a few comics so more reviews will come soon.
The WoD MMORPG was recently cancelled, and few weeks later details of the playtesting are leaking out.
There are two sets of screenshots: I & II.
And also has been leaked a testers manual dating march 2014.
From the article and peeking at the PDF, it looked like a way too typical and basic MMO, with small tweaks like ghouls for NPC control, but in general everything as usual: Guilds (broods), skill trees, XP, missions, contested zones...
While this doesn't has to be exactly bad, when you come from a so rich RPG as Vampire you need to provide more than just what somebody else does in a nice setting. This shouldn't be a typical hack'n slash "vampire version", but something deeper and more complex. In fact I don't know how a "proper CRPG" Vampire videogame should be, maybe is just not the proper platform.
Anyway, at least CCP noted they weren't going the good way and stopped before a complete retail disaster.
Source: Rock, Paper, Shotgun
UPDATE: Quite detailed insider details of how CCP's terrible management killed the game.