Lately I'm a bit bored of just playing games, I miss a bit doing something more creative. I also miss my miniatures. So when I learned about a new game, Talespire, that allowed you to setup and play "boardgame" scenarios as if you had real painted miniatures (with amazing graphics), I wanted to give it a try.
I learned about the game by a blog post, once it was already available at Steam (it's in Early Access), but researching for this post I found that it comes from a successful Kickstarter. Both sources are a good starting point, but check the Steam early access trailer to see why I fell in love with it:
You easily add tiles, walls, props (furniture, decoration) and entities (human-controllable miniatures, NPCs and monsters), save it (everything works online), and then can play, alone or with friends (no AI, though), in a turn-based fashion. It struck me both as how simple it appeared, and really is, you decide how far you want to go adding detail. But the visuals are incredible, it really looks as if you had real high-quality painted miniatures. The die roll realistically, music and sound effects help immerse, and special effects and "atmospheric controls" (time of day, weather, and other visual and lighting conditions) allow to create the perfect setting no matter if you are exploring dark sewers, a dungeon or a mountain on a sunny day.
I encourage anyone interested to read the terminology guide and the player's guide to properly understand what you can (and can't) do. For example, the combat system is as good as many normal computer RPGs, with 4 stats, combat resolution, initiative-based turns and other tweaks, but it is not Dungeons & Dragons. I find it a great balance between a not-totally-freeform game engine (like Vassal) and Baldur's Gate.
Oh, and remember what I mentioned before about the Kickstarter campaign? You should check it out as it hints of things to come later, like character editing (at minimum changing the colors), or a Cyberpunk/sci-fi setting which looks as amazing as the main medieval one (and exactly what I thought, "I'd love to have a Cyberpunk 2020 equivalent!").
This is an example screenshot I took exploring an amazing castle uphill I downloaded from the community:
This was my first experiment, a small tavern made in a few minutes just after finishing the (in-game) tutorials:
And my last screenshot is a work in progress of a bigger experiment, a HeroQuest board. Need to learn to play with tile sizes to see if I can keep corridors same size as the original, while having cool walls and room dispositions, but still I think end up quite similar:
Of course the game is meant to be played with other people, but for now, to me it is a great way to relax assembling maps. I can pick any map from an adventure, or even cool randomly generated maps. Having your friends purchase the game to be able to play the campaigns can be a handicap, but the game is cheap, way less than any boardgame these days.
Before I finish, I wanted to also share a few great resources for inspiration and maps:
Marneus Calgar is a 5 issues comic in which we get to know the origins of this Ultramarines chapter master. Meanwhile directing a battle against chaos forces, Marneus explains his youth and how he got chosen to became a Space Marine to an Adeptus Mechanicus ally, combining flashbacks with "present action".
The quality of the drawings is excellent, with no problems on depicting some gory scenes. As for the story, on one side the origins are quite interesting, I won't spoil the surprise but it is quite unexpected what we learn, specially for the Ultramarines chapter begin so based on laws, code and rules. On the other side, the situation becomes quite absurd, a too talkative chapter master telling a story to an adept which sometimes seems to be more interested in the actual war than Marneus itself. It feels almost absurd that he would go and tell a very profound secret to a random unknown ally, even more so during a battle, no matter how incredible he is calculating strategies to defeat the enemy.
I applaud the desire to create genuinely new content (even if coming from known characters), and a really grim and dark tone more akin to the Warhammer 40,000 setting, but the scenario and way to tell it feels too much forced. That said, it is interesting and seems that Games Workshop is really trying to push the lore component forward and make it way more complex than until now.
It is common to use real world vehicles as inspiration for creating new fictional ones, even in science-fiction settings, such as Warhammer 40,000. While Games Workshop today probably tries to build all models mostly from scratch (just based on their previous designs, so there's the sense of evolution and familiarity), on the early days it seems they used real world tanks.
First, let's take a look at the M113 APC (Armoured PErsonnel Carrier), a tank born in 1962 but still in use at least until 2019!
Now let's compare it with Warhammer 40,000 Rhino APC MK.I and MK.II models:
As you can easily see, it's not only that the general armoured vehicle form is the same, it's that the threads are almost exactly the same (actually in the old MK.I model they are), in MK.II they changed them to that eagle-like design), the lights are pretty similar, and even the upper turret dispositions and back door is equal.
There are of course some changes, like side doors and exhaust pipes, and the side design has a more triangular shape compared with a parallelogram shape of the M113A.
The Rhino MK.II model became a bit more different with its changes to appear more sturdy, more reinforced than the original Rhino, but still the influence is there.
And really there's not much else, I just found a real tank photo and thought it would be worth to document the visual comparison. If I have time I'll research from which real life models the Leman Russ and Land Raider tanks come, as I believe both have military counterparts.
Red Mars, from Kim Stanley Robinson, is the first part of the Mars Trilogy, and as you might guess by the title, it tells a long story about the colonization and terraforming of Mars.
I've read numerous times about the books, sometimes with great praise, others less favourable, but in general it is considered a good source for fiction regarding theories about how to sustain life on Mars and in general how it would be to live there. So I decided to give it a try. And... while it is true that the ideas are very nice, the book bore me too much so as to not continue with the trilogy after finishing this first volume.
The scientific (fiction) is cool, really cool. Lots of ideas of what would be needed to sustain life, of how would humanity progressively prepare settlements and cities, and build diplomatic structures, and handle Earth problems, and their own ones. Don't want to get into details because I think the book is better enjoyed not knowing too much, just reading and discovering. But it also spends too much time on the human relations part. Maybe it's just me, but there are too many pages about conversations, about "characters thinking", meanwhile almost nothing happens. And then, all of a sudden "a few weeks later", a "a few months passed"... I was expecting either more detailed descriptions of the surroundings, of the actions, or just more events happening, but instead you get half of a book dedicated to relations between humans, true that almost all at another planet, but still, more about sociology than science.
It is a big book, and there are quite a few relevant "situations", so if you're patient things progress and unfold and new changes arise, but almost everything feels too slowly paced to my liking.
I don't yet have my miniatures nor paints, so hobbies have been more on the reading and playing videogames side.
Fiddling with emulation I ended up starting again Zelda: Breath of the Wild (this time the WiiU version). The game is a masterpiece and a second playthrough is great both because of the amazing mechanics and story, and because of the memories it brings back. A nice extra is that I was able to finally finish the Master Trials DLC, which I desisted on the Nintendo Switch .
I have also finished Xenoblade Chronicles: Definitive Edition - Future Connected, the DLC that the Switch version brings. It provides with a few hours of extra content, it advances the story a tiny bit (set in the near future after the main events), but it is too cheesy and the changes in combat, mainly the Nopon prospectors specials, is more of an excuse to force you to do all side-quests than a real amazing mechanic. But hey, was free, had new enemies and items and was good enough to be worth investing time on it.
I try to mix in a few old games now and then, as there are many old jewels and classics I wish to play. A really old adventure with RPG aspects I just finished is Veil of Darkness. While the RPG components are just basic stats and die rolls in combat, the game at least attempted to be something more than a mere isometric adventure. The results... are mixed.
And finally, I'm playing the one game everyone is talking about this 2020 xmas: Cyberpunk 2077. A game that makes people go to the extremes: either you love it, or you hate it. I'm not going to enter discussions about its state, I'm playing the PC version and while it has some bugs I'm having no serious issues and had actually worse "launch experiences" with GTA IV and V, Red Dead Redemption 2, Fallout 3, Fallout New Vegas, to name a few.
So, into the game... It is an insanely ambitious game, trying to combine mechanics from so many places: Deus Ex, GTA V, Dishonored, Borderlands, Fallout 3 & 4, Skyrim... And while due to a non-trivial amount of bugs it's not yet there, I'm having a great time with it. Doing very frequent quick-saving as it is true twice quests glitched, and the physics can go crazy, but still it feels almost alive (if you try to role-play and ignore the glitches, the city is really awesome).
You have hacking, pretty much like Fallout (mini-game based), but with more choices than a Deus Ex: camera hacking, pinging to detect other devices in the network, distracting enemies, opening doors... And the experience levels are dual: you get general experience, level up and can increase basic attributes, but then have lots of perks, which also live inside sub-skills and those skills increase by using them (shooting handguns, running, moving stealthy, and the like).
The main storyline has incredible quests, they really stand out, but then side quests are sometimes really funny. Overall, once bugs are solved it would be a great game, but if the creators add more stuff (content cut from previous videos or promised but not present), it can be an incredible cyberpunk setting videogame.