In this comic book, Arkham Asylum has been taken by Joker and other inmates. They have hostages and want Batman to go in, so he does that and enters to face not only his classic incarlelated antagonists but also his own fears and "internal enemies". At the same time, we'll learn the dark history behind the creation of the asylum itself.
A different comic, quite dark, even sad, with long line drawings sketching and shaping the characters but almost never sharp enough to distinguish details. I liked it.
If to complain about something, would be for the length, I had a 20th anniversary edition and half of it are scripts, sketches and notes from the creators, fooling myself into thinking that the comic was bigger and, while not short, is definetly shorter than I initially expected. Maybe was just the wish for more.
Small status update, as lots of real life work made me not have enough time to paint almost anything. I am also selling and gifting a few boardgames and RPG books so I've been quite busy not in the areas I'd liked to (regarding this blog, of course).
What I have done is received and assembled this gorgeous ork champion from GT Studio Creations, which I backed on Kickstarter for the 70mm model. It is so awesome and full of detail... I'm really glad I made that choice, even despite my crappy painting skills the model is going to look amazing, it already does unpainted!
Sadly, apart from that there's not much to speak about... I'm reading some books and comics but haven't finished anything that I can review yet, but at least October looks more promising regarding spare time in the afternoons (or nights).
Azrael is a novel classified in the Space Marine Legends group that tells us the story of how Azrael became Supreme Grand Master of the Dark Angels chapter, and his first hard difficulties when faced with a powerful enemy and the dilemma of choosing as allies the Eldar xenos.
It is a nice narrative. We get to know about how Azrael thinks and plans, but also are presented with Belial, Asmodai and even Ezekiel, other well known Dark Angel characters that will provide advice and support to him. Belial for example is presented as a Deathwing sargeant, and for once the hunt for the fallen is mentioned but not the main drive/topic "above everything else" (meaning the only drive or reason why they take decisions).
It is not a long ebook read so don't want to get into spoilers, I liked it but felt a bit short. Action tends to end quickly and I would have loved to learn more about the main character, and about his enigmatic advisor Ezekiel... but was interesting anyway.
The end of July and beginning of August has been busy, but I managed to squeeze some time to play and even paint. I'm slowly shifting towards more painting and less playing but summer vacations mean no painting either. Anyway this is what I've mostly been doing (apart from farming Zelda components to max out almost all clothing):
I'm playing again Space Hulk Deathwing main campaign, and I have to test the cooperative mode now that has been improved. The game came out a bit unpolished and I paid the hype price, but still the atmosphere it's impressive and I'm enjoying the second run (with graphic options almost maxed out as framerate is better).
I bought Dawn of War III with a heavy discount, and how lucky I was, because the game has been somewhat a dissapointment... The multiplayer component is great, even skirmishes against the computer. You have three elites who level up, three battle doctrines (modifiers for unit types or special general weapons) and basically looks like the best representation of Warhammer 40,000: Big battles with dozens of units (a lot more than DoW 2 and also more than the original DoW), amazing graphics, imperial Knights and the Eldar & ork equivalents (well, almost, a Gorkanaut instead of a Stompa... meh, sounds like a GW-imposed choice), bases and many, many nice looking and intense battles. On that regard it is a great game, and with a decent graphics card it looks amazing, just like the miniatures. But on the other hand the campaign is... a waste of time and effort. It is a forced, badly written and dumb story that looks made only to let you know how every unit of the game works of the three factions. And even that is in my opinion wrongly executed, as you forcibly have to switch faction on every mission (each mission is tied to a faction, that is), and some of the missions are really boring. Combined with decent voice acting but poor dialogs (between predictable, silly and sometimes absurd) and some nasty gameplay bugs that force you to repeat the level if you encounter one... For the first time in the franchise I haven't finish the campaign, as I got tired when I hit another bug just in the final level. It is too uninteresting. It is a pity because it could have really had been great, and after the previous games I can only guess that there were budget constraints on the development because it looks only really polished on the multiplayer part, and there are almost no NPC factions/units (on the later levels it is quite noticeable they even reused 3D models instead of adding more variety). I don't regret the buy as I already poured in around 20h and will probably play some CPU skirmishes in the future, but it is a wasted opportunity of delivering a great game, bringing instead a "just nice" one. Still, some of the videos have really cool images:
And finally, apart from small progress on painting Nagash (I'm on the 3rd layer of bone colouring, and I expect at least one or two more), I grabbed two of the Betrayal at Calth models and did some dark washing on them to prepare to paint them. I'm not going to go for anything really hard so will just highlight with Mephiston Red and maybe some touches of orange. And I should definetly finish the basing of my Imperial Knight, it is only missing that and the decals to be finished...
Ralph is a retired man who just lost his wife months ago. His life is monotonous and just passes by, until he starts to suffer insomnia, slowly sleeping less and less. But not only that, at his town, Derry, strange things begin to happen: Friends going mad, pro and anti abortists fighting... But Ralph also starts "seeing things", weird things. What is all about?
It is hard to talk about the novel Insomnia without spoiling parts of the plot. It is also curious because the book is almost 900 pages in the softback spanish edition I've read, but it becomes logical when I realized this is an example of how detailed is Stephen King when describing environments, characters, and almost every tiny detail. I did big reading chunks of 50 or 100 pages and sometimes the story would just advance a bit forward, but other times there were interesting developments.
It is not a book about terror, although has some tension. There are no monsters per se, but not everything is normal, and after the first hundred pages or so I was hooked on the plot, on wanting to read more and more to understand what is happening and why. It is from 1994 so you can find it quite cheap anywhere too, so there's really no excuse to not recommending it.