Book: Art & Arcana: A Visual History (Dungeons & Dragons)
August has been for me the Dungeons & Dragons themed month. After the Lore & Legends book, I picked another history lesson book: Art & Arcana. As the title hints, the main topic is about how D&D art and style has changed during on each edition; From the original, black and white and a bit amateurish drawings, to the astounding coloured depictions of adventures, adventurers, and monsters of the later editions.
One thing that stands out when you read the book, is that there is a lot of information. It is not a mere visual journey, and even focusing only on the textual content, I feel the quality and depth of it to be superior to Lore & Legends. There are so many interesting stories and details of the evolution of TSR, its illustrators, the art direction... I went for it because of the drawings, but it was a pleasant surprise to find so much content.
The illustrations are spectacular and, of course, the main focus. Being able to see all five evolutions of many creatures, book covers, the TSR logo itself, even some maps! Going from clearly hand-drawn irregular maps to the ultra-detailed and dense most recent iterations is such a joy. Learning the fun source of quite a few monsters (spoiler: plastic children toys), and then watching how they evolved into more serious and colourful depictions, is also very cool.
I've always been drawn into D&D because of its amazing book covers and incredible drawings, and this book contains the reason why. Moreover, In my case I began with the 2nd edition and its more professional but still mostly mono-color images, so experiencing how much everything has evolved, and expanded, and matured, was very fascinating.
A remarkable reference book.
While I Began my journey into RPGs with Lord of the Rings (Middle-earth Role Playing 2nd edition, to be more precise), its rules were far too complex and full of tables for a child. Then, one day my father came back from a trip to the USA, and brought me the Dungeons & Dragons 1991 boardgame, and that changed everything: With easy to learn rules, it provided a smooth introduction to the world of Dungeons & Dragons, opening my appetite of more; 2nd edition DM and Player books, and the Monster Compendium came after. But I would end disconnecting from the role-playing game after the 3rd edition, playing a lot of D&D-based videogames but not a single RPG session. And, since then, I have not played again (for various reasons). During (and after) the pandemic, I tried to convince my friends to play something online, to try some VTT (Virtual Table-Top) systems with any fantasy system (D&D or not), but to no avail.
And now, fast-forward to 2024, me visiting a local store, and finding the Lore & Legends book: A huge +400 pages book, full of images and drawings, indeed celebrating the 5th edition, but doing so by going back to the roots of the game: Each book, adventure module, setting/universe mentioned, explained from the first incarnation to the latest edition version. With abundant drawings, limited editions and associated merchandise (collectibles, miniatures, ...), I had a great time reading about the journey of the game. And I learned a lot, from the origins of the Dark Sun setting (influenced by Mad Max movies), to my surprise that the iconic Ravenloft module was created in the early 80s, it is full of details and gorgeous full-page pictures.
Regarding the pictures, not only we see some of the old ones, but I think that all the 5th edition books/modules detailed contain uncropped/"expanded" versions of the cover images, which is spectacular as at times, there is a significant portion of the drawing that you don't see in the cover.
While the text contents are of course interesting, what really got me spending "extra" time when reading were the images... I had forgotten how detailed and incredible they are. And this brings me to the less good part: For a book that goes through visual history, at times it feels doing less justice than it should: An overabundance of pictures from famous real-world folks, YouTubers, and celebrities; Many pictures of the WizKids not-really-great plastic miniatures (their painting being from average to, very often, mediocre); And a lot of emphasis on the latest digital era, with live role-playing sessions via streaming, YouTube, Twitch, and the like. It is good to know, but I'd rather have more images from the book contents, or more cool drawings, instead of the 6th photo of some celebrity during his module-related precisely timed campaign game session.
Don't get me wrong, it is still a great title, and feels to me as a D&D equivalent of a history book. It so happens that I got my hands on another title Dungeons & Dragons: Art & Arcana: A Visual History, and despite being more focused (theoretically) on the art, this second book contains at times a deeper and more interesting history, which makes me feel that Lore & Legends should have been more ambitious and content-rich.
Book: Children of Dune
Note: I can't write about this title without spoilers from the previous ones, so jump directly to the last paragraph if you wish to avoid them.
The third book of the Dune series, Children of Dune happens 9 years after Dune: Messiah. Blind and no longer with premonition powers, Paul went to the desert to die. His sister Alia is now in command, but something is not going well, both inside her and in the imperium. Plots and conspirators are everywhere. Dune is now advanced in the terraforming efforts, with some areas quite green, rains, and Fremen are starting to become used to water no longer being a scarce resource.
Paul and Chani twins, Leto II and Ghanima are 9-year-olds with an incredible intelligence, fully aware that something is amiss with Alia, and that they must do something to regarding their aunt, the Atreides empire, and maybe even Arrakis.
This book switches the main protagonist obviously from Paul to his family. We will learn about Alia's "issues", but the real main characters are the twins. This book also departs a lot from a "mild" sci-fi setting (worms, ghoulas and prescient powers aside), to fully embrace the fiction part. Without spoiling much, the premonition and inner voices powers that both Alia and Paul's children have go way further than the powers that Paul had, and there will be other plot twists and events that will surprise you.
The first half of the book is relatively calm, pretty much focused on politics, conspiracies and developing the characters. But, once you pass the first, half it jumps into a series of events that made me spend some long night sessions reading on and on, wanting to know what would happen next. Definitely more science-fiction than the previous titles, and, in my opinion, highly recommended.
Book: Siege of Terra: The End and the Death: Volume III
And here we are, the third and last volume of the last book in the Siege of Terra series, which also represents the last book in The Horus Heresy series. Quite an ending, and most probably also the main reason why splitting in three the final arc of all "Warhammer 30,000" arcs.
As I expected, this title delivers way more of everything: more action, more events, more questions [1]... But we finally get all the myriad story arcs closed at once, some better than others; and, sadly, a few too dull/dry, after so many things have happened, to close certain plots in just a few paragraphs feels... unsatisfying.
But focusing on the main topic of the book, the battle between Horus and The Emperor delivers what you'd expect. It has many stages, and a few of them are a bit bizarre or not of my liking [2], but in general is energetic and exciting, with some twists here and there, despite the end being well known.
The writing is, as usual with Dan Abnett, very good, although I can now confirm that the three volumes contain too many synonyms and adjectives and at times excessively decorated sentences, that I grew tired of checking in the dictionary what some of them meant [3]. Using esoteric words to me does not make a book better, just more complex to read.
Despite the flaws, I'm happy with the read, I don't regret the purchases, and I recommend their reading for anyone wanting to get a vastly longer description of how the Horus Heresy finished.
[1] I don't want to spoil the contents, but certain actions leave questions unanswered (on purpose, of course)
[2] When they decide to play a kind of Magic: The Gathering with custom tarot card decks... 😬
[3] Funnily, My ebook reader's dictionary couldn't find a few of them.
Book: Siege of Terra: The End and the Death: Volume II
I gave myself as a Christmas present the newly released volume 2 of The End and the Death, and just finished reading it. This will be a shorter review because, as I was fearing, there will be a third and final volume, so this middle book advances the story but, excepting two specific events, really not that much. I will only mention one of the exceptions because it is already known, the other is left for the book readers to find out.
With more than 500 pages, I feel that in this case we have an artificially elongated storyline. Yes, all the plots, subplots and minor things kind of progress, but for some of them it is so minimal, or so dull and uninteresting, that I stand firm on my opinion about some of them being redundant and better off. Also, in this book there are so many jumps between the groups of characters, that if each had a chapter we would be talking about probably more than a hundred! Some of the micro-chapters are just two or three pages long, which feels almost confusing, and transforms what could be cliffhangers into mere annoyances.
There are excellent chunks of content, like the Horus vs Sanguinius battle, which we all know how it ends, but still feels exciting at first and then sad (this book actually ends just after the moment that Horus kills the primarch). There are some very interesting reveals around the Emperor, some of which would be very cool to use in future campaigns or books. And I also enjoyed Ahriman, as it provides a view of a sorcerer thirsty for knowledge, instead of a classic "bad guy appears and kills all poor non-astartes humans".
Not a bad read, but I expected either to wrap up the story, or to provide enough quality content to make up for a third volume. And the book does not provide the first, and falls short on the second. I recommend to wait for the third title and then read them together.