We continue with the first campaign. As all the party members recently had a spike of intense work (we're all in the same team), we lowered the frequency of sessions, but things should be back to normal now.
None since the last update 😬. Although I played a lot of GTA-like titles: GTA 3, GTA: Vice City, GTA: San Andreas, Mafia and Mafia 2.
Oh boy, so many memories from the past, and yet I'm enjoying it as if it was my first playthrough.
Funnily, it contains the same issues and bugs as the original, but people already came up with updated mods and fixes for everything. I'll probably write a post soon with the list of mods that I'm using.
In the end, I bought the expansion heavily discounted, and I admit that it adds a decent amount of end-game content. The story advances just a few steps, but it is pleasing to watch (the 3D engine is so good and detailed) and play once or twice.
I'm now playing from time to time some of the seasons, as they at time have decent story lines (e.g. as of May, Belial has returned). Creating a new seasonal character made me try the classes I had pending, so not bad. I'm currently levelling up a werewolf-druid that goes around with another 3 companion werewolves, and it feels more of a tank than the barbarian 🤔.
Grouped these three, as they are in the same status: Not fully postponed, but also not actively playing them.
A friend recommended me to play Earthbound on the SNES "if I like Final Fantasy like titles", so I picked it up and I'm slowly starting. Such a weird beginning, but it is best to not spoil anything.
I'm almost 100% decided to get a Nintendo Switch 2, which means I'll replay both open-world Zeldas from the beginning. So, I'll wait to have the console.
The whole echoes idea is cool, but I got tired mid-way of the general gameplay. Companions have poor artificial intelligence, quite a few segments become repetitive, and while I applaud the initiative of not having Link as the main character, I got the feeling that this title is too experimental. Plus all those objects and entities you can spawn, and most of the times you'll just use over and over a tiny selection.
I bought the game and prepared my guide about how to upgrade it for modern times, but at the same time I also purchased The Elder Scrolls: Oblivion Remastered, so I've decided to play Oblivion first.
I'm doing some crafts, like this wooden flower:
Tags: Diablo Elder Scrolls: Morrowind Elder Scrolls: Oblivion Videogames Zelda
The Elder Scrolls III: Morrowind was my first real interaction with the saga. I saw Daggerfall but never played it. And in the case of Morrowind, I don't even remember if I finished even the lengthy tutorial, as you couldn't save until after completing it.
Anyway, advancing to the present (April 2025), I picked the game on a sale, and decided to see if I could improve its visuals and fix some bugs and annoyances. I was successful, so I want to document here what works for me (also for future reference).
~
key), type set CharGenState to -1
and press ENTER
. This marks you as having finished creating the character, and finally shows the Save
option in the main menu.~
key), type tfh
and press ENTER
. It displays ownership information of all items, so you can know if what you are going to pick is owned or not.There are many cool mods, and even instaling the Code Patch
alone will give you the option of activating some tiny quality of life tweaks. I like to keep the experience as near the "vanilla" one as possible, so for now I'm sticking with mostly fixes and graphical updates.
As an extra for the future, two insanely big mods are currently being developed as of 2025 (and they even share some resources!):
They are still halfway there, but being so vast, it seems that you can already explore and experience a lot of content. Maybe for the future, when I finish the main game and original expansions...