Two weeks ago (yes, I've been lazy, but I'm having small vacations ;) we had another roleplaying session, and went back to WoW RPG.
We've started a campaign, continuing with our characters from the previous one. We've been "trained" to level 3 and given a +1 weapon (same type as we had before the leveling) to keep up with the difficult of the new campaign.
The mission is having to escort a caravan from Ironforge to Azshara (in Kalimdor). The merchants said there were no plans for attacks, but in case it happen we would get an extra gold bonus for the danger.
The caravan contains 6 wagons, some merchants (2-3 per wagon), and two additional bodyguards (an explorer and a rogue), hired too to protect the goods.
We departed from Ironforge, and the first day went without problems. We did shifts to always have at least 2 people guarding the encampment (a circle made with the wagons with a fire in the middle).
Everything was calm until two big bears tried to stole and eat food from one of the wagons.
We killed them before any significant damage to the caravan was done.
Location of the bear attack at night
The second day we crossed the tunnel to Wetlands, increasing our speed and changing shifts to be longer and with more people awake.
At noon, while I was sleeping, the caravan got attacked by a tribe of orcs.
We counted 9 warriors and one shaman. I got up and started dressing my armor (putting on a breast plate is not fast nor easy), while my friends started fighting the orcs.
The battle was very hard, and two of us fall asleep because of the shaman spells, but the invoked wolves of our druid saved the situation and the shaman finally fled (and escaped), all nine orc warriors dead.
Location of the Orc attack to the convoy
On the third day, we managed to arrive to Menethil Harbor, and took some rest on the local inn.
The adventure will continue...
This weeekend we had a different roleplaying session, we played for the first time (except for my friend Luiso) the World of Warcraft Boardgame.
We had a great time but the first play can get thought because of the complex rules (until you get the mechanics, then is quite fast to play).
The game needs a BIG table, not counting the Burning Crusade Expansion!
It uses a lot of dice too
Monsters are classic WoW ones, and the detail level is great.
Game quests get harder as you progress
Gaming time will shorten in future plays, but for the first time we spent a full morning (4 hours) and we stopped half-way the game's 30 turns length.
I am really amazed how similar is the game to the computer MMORPG, you really feel as playing a boardgame equivalent and not "another boardgame".
If you want, the rules are in PDF format freely available for download:
Next weekend we'll continue with the WoW RPG roleplaying sessions!
We've just had our third RPG session, and for this time we changed to more classic sowrds & monsters adventures, World of Warcraft RPG (2nd Edition). Based on d20 and Open Gaming License ruleset, it is simple to play yet fun and themed under Warcraft's universe.
We created our characters, assigned our level 1 attributes, feats and skills, and played a small, introductory quest of killing a nigromant which was hiding near Ironforge mountains.
I'm using a (now level 2) Dwarf Paladin (named Segis) which wears a mighty axe that slices through enemies as if they were paper (I've killed a boar, skeletons, orcs and an evil dwarf so far).
We are a party of four (me, a human warrior, a human arcanist and a night elf druid), and right now it is hard to survive (until levels 3-5 you don't get any good spell, hitpoints are low and you miss frecuently your attacks), but we had some fun playing and the mages did some nice tricks (like blinding opponents with light spells when they run out of magic missiles).
As I said, the game is fun. Not too complex, but having a pair of rulebooks (we had one paper rulebook and one laptop with the PDF version) comes handy at least until you get the basics of dice rolls and game mechanics. I like the Warcraft theme, and being a d20 game, we can easily add creatures and monsters to the game (like we did with a summoned wolf).
I'm looking forward for our next session (and I'm dying to play WoW for some hours!).
Today we've had our second CHtulhu (paper) roleplaying session, continuing the history and characters of the first one.
We started just where we left, being interrogated by the police for the murder happened at the hotel, and took to a hospital to heal our wounds.
But we found it was no normal hospital. A creepy ghost started to appear whenever one of us was either alone or awake while the others were sleeping.
We managed to investigate the possible origin of the ghost, a strange doctor, and finally found the source, not after I almost killed one of my friends because he was being possesed by the spirit of the ghost...
We hope to have solved all problems on this town, because it is going to kill us if not...
Note: I've been a bit off because of moving to my new house, and because of having at last my awaited Odin Sphere game! It is great but don't expect an rpg, it is a beat'em'up with rpg touches.
I almost forgot to post the results of our first roleplaying session of Cthulhu!
The Module we used (The travesty) comes from The Resurrected Vol. Two: Of Keys & Gates, of Pagan Publishing.
We were 4 players and the keeper, and although the adventure had some risky moments, the keeper was too kind (too much ;) and we all survived encounters with a cultist... and other things, I don't wan to spoil the action :)
I hope to have another session soon, it was very fun and we demostrated that statistics sometimes fall of the average and we are able to fail every spot hidden roll in a 4h play session :D