Few weeks ago I was finishing my read of a book about Blizzard and Diablo's history when in the notes section I found the following text:
Soon after the release of WarCraft: Orcs & Humans in late 1994, many gamers picked up on the similarities between Blizzard's RTS and Warhammer, a tabletop game created by Games Workshop where players arranged painted figurines and engaged in turn-based battles.
Warhammer's influence was massive.There were lots of people at Blizzard who played Warhammer and they were obviously heavily influenced by it.
During the course of development - and this didn't happen beforehand; it was somewhere along the way - Allen [Adham] proposed that we license the Warhammer IP so the game woudln't be WarCraft, but Warhammer. That was met with a negative reaction because a lot of us felt we would lose control of the game.
Several years after WarCraft was done, my dad came back from a trip to Asia. He brought back this really cool skeleton chariot. it was a chariot drawn by some skeletal horses. And he said, "I found this really cool thing in Asia, and they totally ripped of Warcraft!"
It said Warhammer on the bottom, and I said, "Oh, yeah, um, not exactly..."
-Pat Wyatt
So, almost in the lines of previous texts I have found (I & II), confirming the influence but also sustaining that the failed negotiations were not before WarCraft's inception.
Just a quick post explaining the lack of stuff here...
First of all, I've left (again) World of Warcraft. I still feel I don't have enough time to play it properly and, while the new expansion looks fantastic, playing it will be posponed to the future. I prefer playing non MMORPGs right now (and I have a lot of games to finish).
About Warhammer 40.000 miniatures, I haven't yet started to paint the armies, but I'm working on a scenery modelling that, if doesn't results too bad, I'll post some pictures (an ork mek facility, where the Stompa might have been built).
It's been a long time since I attempted some modelling, but being orks it is easier (and I have quite a few spare parts, plates and banners to place on it).
And finally, also regarding W40k but this time on the PC, my copy of Dawn of War II finally arrived, and I must say I'm impressed it is in fact two games in one!
I expect to make some posts soon but I first have to finish the single player campaign (not too difficult on Sargeant level but requires a lot of time and you can't save mid-game).
A bit late (the game took place the 31th of october of 2008), but I'm catching up with pending photos from the camera :)
With my new "RPG table" (a big 180x120 cms folding table) and a box to store the hundreds of game counters, Luiso, JesusN and I enjoyed a nearly 5 hours playtime on our second WoW boardgame run.
As the most experienced player, Luiso used two characters.
This time we got into harder fights, usually with either stronger enemies, or packs of them
We had to group sometimes to fight them
If I remember well, we reached level 4 (equivalent to level 40 at normal WoW)
And as the last time, when we were starting to have hard quests with unique monsters, time run off and we had to stop playing
I love the game, the only problem it has is that takes a long time to finish the 30 turns it lasts. So if you plan to give it a shot, prepare for a full-day playing session!
 
 
 
Now that WoW is again on mouth of millions of people, it is a good idea to look back and see how we've come to this phenomena.
As the three parts of the Warcraft Retrospective are done and uploaded to GameTrailers, here are the links to watch it. Highly recommended if you like the Warcraft universe and lore:
Makes me wanna play again Warcraft I :D
This entry won't be a "pure" journal since I haven't taken screenshots while playing lately.
Since the expansion came out I've been very entertained again with WoW. As they previously did with Burning Crusade, Blizzard has nerfed down the strong enemies (between levels 60 and 70). If you add the new skills for all classes and the recuded new XP levels required (until 70, then it is again terribly long to level up by soloing), I can now play solo without problems.
I still get killed (for being too greedy mostly :P) but monsters are more affordable for my equipment, which also is improving by finishing quests.
Apart from having my warrior Kartones at level 62 and going up, now I have a human Death Knight, ElderEnder, which is already level 59 an going up pretty fast too. I feel that DKs are a bit too powerful, because I'm building a "Vampire DK" (drains health from enemies) and while only level 59 he can easily kill 61 elites or packs of normal 60s. It will be fun when stronger, sure :)
Kartones, human warrior level 62
ElderEnder, human death knight level 59