Summer means different people having vacation at different times, so hard to group the full party. Hopefully around September things will get rolling again.
I got a Switch 2, so the first thing I did was another run of Zelda: BOTW. Only 40 hours, and not all the shrines finished yet (nor many of the secondary quests), but I got the "completed" star on the savegame, and now I can progress sporadically.
What I did was also pick up my old completed savegame, and left it nearer full completion:
I've only got to get a few more koroks to unlock the final extra shield slots, and farm two items to complete the last two armours I have not yet maxed.
I doubt that I'll ever get to 100% koroks, as it gets tiring after a while.
Similar to Zelda: BOTW, I'm doing a new playthrough, although this time the completed savegame is missing a lot of content, so I expect to switch to it as soon as I catch up.
Ongoing, not many news, other than the company that did the "remaster" clearly ported everything as it is, as the same bugs from the old Game Of The Year versions are present. Thankfully, the game is so versatile that you can escape some buggy situations by checking online for the old XBox 360 GOTY tricks/solutions.
I just purchased it, with the DLC and all. I know it's not the greatest game, but I really liked what I saw regarding immersion and lore. Maybe it reminds me of Mass Effect in the aesthetics, but whatever the reason is, I plan to toggle between Oblivion, Zelda and this title as my main long term pseudo-RPGs for a while.
This is a (small) list of the plugins/mods for The Elder Scrolls IV: Oblivion Remastered that I use. You can find many more, but I mostly want small tweaks and re-balances, so I haven't even looked at what else appeared since I began playing.
For standard mods, download the corresponding files and put them in the Content/Dev/ObvData/Data
subfolder of where you installed the game. Then open the file Plugins.txt
(in the same folder), and add the names of the new plugins to the list (often to the bottom).
Custom mods usually come with their step-by-step instructions.
Ascension Remastered
plugin, and Vanilla Spell Effectiveness
.Default Size (16x9)
version.vanilla
version.Plugins.txt
if you enable the Richer Vendors mod too.We continue with the first campaign. As all the party members recently had a spike of intense work (we're all in the same team), we lowered the frequency of sessions, but things should be back to normal now.
None since the last update 😬. Although I played a lot of GTA-like titles: GTA 3, GTA: Vice City, GTA: San Andreas, Mafia and Mafia 2.
Oh boy, so many memories from the past, and yet I'm enjoying it as if it was my first playthrough.
Funnily, it contains the same issues and bugs as the original, but people already came up with updated mods and fixes for everything. Here you can find the list of mods that I use.
In the end, I bought the expansion heavily discounted, and I admit that it adds a decent amount of end-game content. The story advances just a few steps, but it is pleasing to watch (the 3D engine is so good and detailed) and play once or twice.
I'm now playing from time to time some of the seasons, as they at time have decent story lines (e.g. as of May, Belial has returned). Creating a new seasonal character made me try the classes I had pending, so not bad. I'm currently levelling up a werewolf-druid that goes around with another 3 companion werewolves, and it feels more of a tank than the barbarian 🤔.
Grouped these three, as they are in the same status: Not fully postponed, but also not actively playing them.
A friend recommended me to play Earthbound on the SNES "if I like Final Fantasy like titles", so I picked it up and I'm slowly starting. Such a weird beginning, but it is best to not spoil anything.
I'm almost 100% decided to get a Nintendo Switch 2, which means I'll replay both open-world Zeldas from the beginning. So, I'll wait to have the console.
The whole echoes idea is cool, but I got tired mid-way of the general gameplay. Companions have poor artificial intelligence, quite a few segments become repetitive, and while I applaud the initiative of not having Link as the main character, I got the feeling that this title is too experimental. Plus all those objects and entities you can spawn, and most of the times you'll just use over and over a tiny selection.
I bought the game and prepared my guide about how to upgrade it for modern times, but at the same time I also purchased The Elder Scrolls: Oblivion Remastered, so I've decided to play Oblivion first.
I'm doing some crafts, like this wooden flower:
Tags: Diablo Elder Scrolls: Morrowind Elder Scrolls: Oblivion Videogames Zelda
The Elder Scrolls III: Morrowind was my first real interaction with the saga. I saw Daggerfall but never played it. And in the case of Morrowind, I don't even remember if I finished even the lengthy tutorial, as you couldn't save until after completing it.
Anyway, advancing to the present (April 2025), I picked the game on a sale, and decided to see if I could improve its visuals and fix some bugs and annoyances. I was successful, so I want to document here what works for me (also for future reference).
~
key), type set CharGenState to -1
and press ENTER
. This marks you as having finished creating the character, and finally shows the Save
option in the main menu.~
key), type tfh
and press ENTER
. It displays ownership information of all items, so you can know if what you are going to pick is owned or not.There are many cool mods, and even instaling the Code Patch
alone will give you the option of activating some tiny quality of life tweaks. I like to keep the experience as near the "vanilla" one as possible, so for now I'm sticking with mostly fixes and graphical updates.
As an extra for the future, two insanely big mods are currently being developed as of 2025 (and they even share some resources!):
They are still halfway there, but being so vast, it seems that you can already explore and experience a lot of content. Maybe for the future, when I finish the main game and original expansions...
For the first time in probably half a decade, I have news on this front!
Thanks to some work colleagues, we have just begun playing Old-School Essentials, a reinvention of the original Dungeons & Dragons rules, brought from the dead to take dungeon crawling adventures back to the old days of storytelling and exploration, instead of all being so driven by rules, and tiles (and miniatures).
It is called "0ed" and, while I have only read the basic free rules so far, I can clearly see why. They try very strongly replicate the old first edition of D&D/DnD, making everything quite simple and approachable to insist and focus a lot on the "this is an adventure, improvise!" take.
But damn, it is also very challenging! Level 1 characters are so fragile; my lawful cleric almost died on our first encounter... And I don't even have any spells other than "turn undead"!
But what I'm most happy about is the fact that after so long, I'm back into some roleplaying. We're doing it online, so it is a new and different experience, but I'd rather meet virtually than not meet at all!
I got a brand new iPad, and when I saw that the game is available there (expansion included), couldn't resist. I finished a full ironman mode walkthrough, with many augmented soldiers but no MEC.
I decided to do another run of both Breath of the Wild, and then Tears of the Kingdom, and I began, but Echoes of Wisdom just came out! So it really should be in the postponed section, but as I switched a Zelda game with another Zelda game, it's kind of even.
Really not advanced much, the game is as good as deep and complex, so I have it kind of on hold until I have enough time to properly immerse on its mechanics. Still, by far the best and most complete game of its kind.
I decided to buy this roguelite mix of Dwarf Fortress and Dungeon Keeper, and so far so good. While not as deep as DF, it is also much easier to begin playing, and I like the dual real-time-for-building and turn-based-for-fighting approach.
I must confess that the Dwarf Fortress-like graphics and building/crafting were what sold me in the first place. It is also quite cool that it features multiple game mode variants: being a knight, an adventurer, a dungeon keeper but themed to a necromancer... Looks like highly replayable.
I'm slowly trying to play more old-school kind of roguelites, but the user interfaces are often really complex. I don't mind the ASCII graphics, but relying more on keyboard shortcuts than on menus requires some investment. ADOM provides a nice graphical UI and mouse support over (most of) its game, and has very good critics, so I also began playing it.
So far I merely finished the tutorial and some initial quests, but looks very promising.
After playing again the first one, I am eager for more turn-based stragegy, so I just began a new game. Of course in ironman mode, I love the thrill of not being able to go back after any mistake or bad luck.
I got my necromancer to level 100, played a bit more, but got tired. The expansion just came out, but they redesigned the crafting and levelling for the 4th or 5th time, so I'm going to pass for now. When they make up their minds and stop to properly think what and how they want the game progression to be, then I'll consider coming back.
Also, the expansion is way overpriced for the small chunk of new stuff it brings, so I'll wait for some sale if I decide to play the game again.
After dismissing Diablo 4, I wanted more, so switched to D2R. I got my necromancer there to level 73, just after unlocking the Hell difficulty level. But I need to grind quite a bit for better equipment and runes, as even the starting enemies are such a challenge.
Parked the game for now, but I'll probably come back in the future.
While not an RPG per-se, it is one of those base-building games in which the characters and the world feels so alive that I'm treating it almost as if it were one. An adventure of a group of interstellar travellers that got stuck in an alien planet, and now struggle to build a habitable underground base? station? city maybe?
I think I am in the middle stages of the game, where you can sustain your colony almost without issues, and I have plenty of resources and they deplete slowly; I can recycle water, I generate some food, and I generate some oxygen and recycle/clean more. It is never a long-term sustainable scenario, but I'm happy to have learned the ropes of the game without having to sacrifice any colony and start over again.
Let's see if I manage to finish it (I think you can build a rocket and fly away from the planet).
Tags: DnD Old-School 0ed RPG Videogames