As I'm having some disappointment with Final Fantasy VII remake, which I am playing but far from enjoying as much as I expected (and sometimes even dreading "yet another tiring crappy quest to fill hours of content"), I decided to recap other games that I have played recently or that I am currently playing that relate somehow with RPGs. To be specific, with two sub-genres that keep getting better and better the more titles that appear.
Looter-shooters are a curious genre. Derived from "lite RPGs" like Diablo, translate the same loop mechanics of "kill kill kill, and upgrade your equipment and hunt for better loot" to first or third-person shooters. The first game that I can remember did this was Borderlands (I have only played and finished the 1st, now it's a series), but there have been quite a few titles with varied success. In my case, I've played the main campaign of Outriders, and recently finished all the main and secondary missions of The Division, the later featuring an early slow game, but picking up the pace and becoming quite interesting near the end. Too bad I'm not often in the mood of endless gear grinding, not even in the Diablo games (I've done some in Diablo 3, but I get tired), and thus the "end-game" becomes more boring as the random missions you can repeat get less interesting, and PvP is not my thing.
Anyway, an interesting subgroup, especially now that I have FPS-fatigue after so many years playing so many games. And I have The Division 2 awaiting some other games that go first, so more fun incoming.
This is my own personal classification for the genre of games that combine adventure, action and lite-RPG items: quests, a few stats or "things to improve" and loot seeking. In the past my beloved Zelda: Breath of the Wild gave me now more than 200 hours of entertainment, but other titles that have slowly moved and even advanced further towards that trend are the Assassin's Creed videogame series. AC Origins was incredible to me as I love the pyramids, and after some years of pausing playing the series, was a breath of fresh air to have such a rich, incredibly detailed and awesome Egyptian open world. Then, last year I played AC Odyssey, and while I exhausted my patience with the (literally) hundreds of secondary quests before finishing the expansions/DLCs, again the rich Greek world depicted was extraordinary, plus finally you could play a female character in the series, and the tiny bits of humour in some conversations derived of playing a Spartan woman were priceless.
And now, I also recently purchased AC Valhalla to enjoy some nordic landscapes and classic culture. I'm just beginning the game, but clearly Ubi Soft are one of the best in creating virtual worlds... the scenarios go from spectacular to breathtaking, the weather effects are almost real, and details like watching Northen Lights (Aurora Borealis) or the intricate nordic designs and lore (viking women were probably more dangerous than spartans!) are signs that I will spend a great amount of time roaming the snowy lands and admiring the landscapes.
Tags: Videogames
I love the Diablo videogame series. I've easily poured in hundreds of hours on each title, both when they came out and afterwards, as I'm now using DevilutionX to play the original Diablo under Linux, Diablo 2 Resurrected on PC/Windows, and Diablo 3 on Nintendo Switch. Each of them has its unique flavour, but I've come to the conclusion that Diablo 3 is the most varied and entertaining one, and visually also the one not only most pleasing but also richer in dungeon and monster themes.
At a bit above 200 pages, The Art of Diablo III was a pleasant surprise. I was expecting an average art book, with a mixture of some cool but other mundane drawings, and instead the book contains an amazing selection. The videogame graphicsare excellent, and it looks gorgeous despite being in 3D, zoomed out and already more than 10 years old. But then, you see the sketches and coloured drawings of the cultists, the beastmen, the demons, even the money goblins... and it is a new level of quality. I'd like to print some of the pictures, if that serves as a measure. There are a few 3D screenshots, and small paragraphs of explanatory text, but mostly you get what you'd expect: drawings, concepts and sketches.
I know I'm biased, but to see different concept sketches of Diablo, the characters and even some of the backgrounds, is just great. Pretty much everything is around the quality of The Art of Blizzard Entertainment. If you like the game as much as I do, this is a great piece of art to collect.
Tags: Books Videogames
I recently read The Art of Tom Clancy's The Division because I'm playing the game from time to time; I got it for free a while ago and, despite initially discarding it, the truth is that, reality aside (even the most basic enemies are bullet-sponges), it is an entertaining shooter-looter (with tiny bits of RPG elements) and the setting and visuals is really great (and yes, the virus outbreak and "fighting against it" idea is one way for me to cope with our still ongoing pandemic).
And that's why I decided to grab the art book. A bit below 200 pages, with heavy graphical content and not much text (sometimes with terrible contrast, making it hard to read!), it is an amazing gallery of not only the final game locations, enemies and player clothing (there are tons of customization options), but also shows sketches, different iterations and discarded ideas both for characters and scenarios.
I am biased as I tend to love these kind of books, even for games that initially you'd think are not such a big deal, but one thing that Ubi Soft does really well is crafting incredibly detailed and ultra-realistic settings for their games. So much that they feel "more real than reality". The game is so full of details that I often stop to appreciate them before getting back into action. And with this book, you can get a bunch of nice examples without fear of getting killed by an enemy 😆
Tags: Books Videogames
Lately I'm a bit bored of just playing games, I miss a bit doing something more creative. I also miss my miniatures. So when I learned about a new game, Talespire, that allowed you to setup and play "boardgame" scenarios as if you had real painted miniatures (with amazing graphics), I wanted to give it a try.
I learned about the game by a blog post, once it was already available at Steam (it's in Early Access), but researching for this post I found that it comes from a successful Kickstarter. Both sources are a good starting point, but check the Steam early access trailer to see why I fell in love with it:
You easily add tiles, walls, props (furniture, decoration) and entities (human-controllable miniatures, NPCs and monsters), save it (everything works online), and then can play, alone or with friends (no AI, though), in a turn-based fashion. It struck me both as how simple it appeared, and really is, you decide how far you want to go adding detail. But the visuals are incredible, it really looks as if you had real high-quality painted miniatures. The die roll realistically, music and sound effects help immerse, and special effects and "atmospheric controls" (time of day, weather, and other visual and lighting conditions) allow to create the perfect setting no matter if you are exploring dark sewers, a dungeon or a mountain on a sunny day.
I encourage anyone interested to read the terminology guide and the player's guide to properly understand what you can (and can't) do. For example, the combat system is as good as many normal computer RPGs, with 4 stats, combat resolution, initiative-based turns and other tweaks, but it is not Dungeons & Dragons. I find it a great balance between a not-totally-freeform game engine (like Vassal) and Baldur's Gate.
Oh, and remember what I mentioned before about the Kickstarter campaign? You should check it out as it hints of things to come later, like character editing (at minimum changing the colors), or a Cyberpunk/sci-fi setting which looks as amazing as the main medieval one (and exactly what I thought, "I'd love to have a Cyberpunk 2020 equivalent!").
This is an example screenshot I took exploring an amazing castle uphill I downloaded from the community:
This was my first experiment, a small tavern made in a few minutes just after finishing the (in-game) tutorials:
And my last screenshot is a work in progress of a bigger experiment, a HeroQuest board. Need to learn to play with tile sizes to see if I can keep corridors same size as the original, while having cool walls and room dispositions, but still I think end up quite similar:
Of course the game is meant to be played with other people, but for now, to me it is a great way to relax assembling maps. I can pick any map from an adventure, or even cool randomly generated maps. Having your friends purchase the game to be able to play the campaigns can be a handicap, but the game is cheap, way less than any boardgame these days.
Before I finish, I wanted to also share a few great resources for inspiration and maps:
Tags: Boardgames RPG Tools Videogames
I don't yet have my miniatures nor paints, so hobbies have been more on the reading and playing videogames side.
Fiddling with emulation I ended up starting again Zelda: Breath of the Wild (this time the WiiU version). The game is a masterpiece and a second playthrough is great both because of the amazing mechanics and story, and because of the memories it brings back. A nice extra is that I was able to finally finish the Master Trials DLC, which I desisted on the Nintendo Switch .
I have also finished Xenoblade Chronicles: Definitive Edition - Future Connected, the DLC that the Switch version brings. It provides with a few hours of extra content, it advances the story a tiny bit (set in the near future after the main events), but it is too cheesy and the changes in combat, mainly the Nopon prospectors specials, is more of an excuse to force you to do all side-quests than a real amazing mechanic. But hey, was free, had new enemies and items and was good enough to be worth investing time on it.
I try to mix in a few old games now and then, as there are many old jewels and classics I wish to play. A really old adventure with RPG aspects I just finished is Veil of Darkness. While the RPG components are just basic stats and die rolls in combat, the game at least attempted to be something more than a mere isometric adventure. The results... are mixed.
And finally, I'm playing the one game everyone is talking about this 2020 xmas: Cyberpunk 2077. A game that makes people go to the extremes: either you love it, or you hate it. I'm not going to enter discussions about its state, I'm playing the PC version and while it has some bugs I'm having no serious issues and had actually worse "launch experiences" with GTA IV and V, Red Dead Redemption 2, Fallout 3, Fallout New Vegas, to name a few.
So, into the game... It is an insanely ambitious game, trying to combine mechanics from so many places: Deus Ex, GTA V, Dishonored, Borderlands, Fallout 3 & 4, Skyrim... And while due to a non-trivial amount of bugs it's not yet there, I'm having a great time with it. Doing very frequent quick-saving as it is true twice quests glitched, and the physics can go crazy, but still it feels almost alive (if you try to role-play and ignore the glitches, the city is really awesome).
You have hacking, pretty much like Fallout (mini-game based), but with more choices than a Deus Ex: camera hacking, pinging to detect other devices in the network, distracting enemies, opening doors... And the experience levels are dual: you get general experience, level up and can increase basic attributes, but then have lots of perks, which also live inside sub-skills and those skills increase by using them (shooting handguns, running, moving stealthy, and the like).
The main storyline has incredible quests, they really stand out, but then side quests are sometimes really funny. Overall, once bugs are solved it would be a great game, but if the creators add more stuff (content cut from previous videos or promised but not present), it can be an incredible cyberpunk setting videogame.
Tags: Videogames