I still have pending the last touches to my Imperial Knight and the Rogue Trader Space Marine, but I got into priming all miniatures from Betrayal at Calth (blue/red + black base, so at least I can play with them) and I needed something really different for a change. So I picked up Nagash and started to paint it trying to follow more or less Warhammer TV's guide.
There's still much to be done, and sadly the images don't do justice but I only had at handmy phone, but after quite a few layers the ghost zones are quite nice, and I diverged a bit from the path and added some thraka green wash to remark shadows. The soldiers that will march around Nagash look better with it.
Wow, this is so great! In a smart move after launching all Warhammer End of Times books and miniatures but before announcing "the new" , Warhammer 9th edition, and of course with the incoming Mordheim and Warhammer Vermintide videogames, it looks like Warhammer world might change, but the franchise is far from dissapearing.
Empire and Dwarfs versus Orks, Undead and chaos (at least Tzeentch) can be seen at the video, including "mighty beasts". Also the company behind, The Creative Assembly, are really good making strategy games and have a long story (15 years), so we can exppect a top-notch title (unlike the latest avalanche of mobile-based not-so-good-and-money-grabber titles).
This really got me excited, it's been quite a few years since we last had a Warhammer Fantasy strategy title...
Anyway, here's the nicely looking video:
Many people do pilgrimages to Apple stores when they travel. Others like to go shopping at a famous place. As for me, I tend to have a sixth sense for finding gaming stores, comic stores and official Games Workshop Stores whenever I travel (inside and outside of Spain) and maybe buy a miniature or two to remind me in the future of that trip.
This is more related to chance, so, a few months ago I decided to build a map with the official GW stores and other RPG, boardgames and miniature stores so that if I travel to one of the countries I have data for, I can directly see where I can find stores.
It is not full as the data I gathered was mostly from Europe and USA, but I'll probably try to add Asia and Australia whenever I have time, but anyway it can be handy even at current incomplete state.
You can check the map here: //theelderthoughts.blogs.kartones.net/page/gw-stores-map. There's a button at the top left area to go fullscreen, and the map works in smartphones and tablets, although instead of moving the mouse over a point to see the name you must click/touch it.
I've always been against spending money on phone accessories as sooner or later they get obsolete, so after finally changing my phone, the new one definetly requires one, and being ~4,5" didn't fit in the old stand. So I used an expired credit card and some Warhammer undead leftovers (skulls, a tomb and spikes), plus a metal piece underneath (unseen in the photo) to make it weight some and hold up to build a simple but effective stand.
This are the results:
Not impressive but does the job.
I'm back at painting miniatures too but until I have something finished I won't post any photos.
Mordheim is one of those Games Workshop products (like Gorkamorka or Man o' War) that I never had the chance to try in my youth. I've read articles about it at the White Dwarf, seen pictures but never actually played a single game.
When I saw that a computer version of it was being made, I definetry wanted to give it a try. And few days ago I was able to play the four tutorials of the early alpha build of Mordheim: City of the Dammed.
As I said, I don't know how loyal is to the original, although looks quite right, but I love turn-based tactical strategy games, and the game can't look better for these kind of public. The controls are smooth (I actually prefer playing with the gamepad as it is being designed with it as an option from the beggining), the menus and actions work fine, and the game already looks quite good.
The Alpha/Early access build right now only has two warbands (human mercenaries and skaven) but the tutorials allow you to test the other two future warbands, Sisters of Sigmar and Possesed (chaos), showing also some variety on the scenery, from a big cathedral to cities.
The full game will feature campaign modes, experience and inventory, special characters, both fixed and procedural maps and of course multiplayer (already available but I haven't tried it yet). After playing the tutorials I can say I really liked it and only found a bug (one human ogre got stuck in a small door), for the rest is quite playable although limited because there's still only predefined missions (tutorials) and skirmishes (no customization).
Here are a sample of how it looks and a gameplay video (quite good to get a feel of how the mechanics work):
Mordheim is in Early Access at Steam right now if you're interested. While not the cheapest game is at 20% discount now.
I'm trusting this one to become everything that has been promised (also Steam is becoming stricter regarding commitments), so I already "backed" it and will play as much as possible.