Videogames are an increasing source of piles of money, and Games Workshop has been "there" since long with all kind of games from their IPs, specially Warhammer Fantasy and 40k.
But lately, with yet another game announcement for Warhammer 40,000, it looks as a overflow of grim darkness ones while the fantasy worlds are left out. Let's recap all recently announced and released games:
Whoa, that's 6 games in the same setting... compare it with just one recent game for each of their active IPs (Blood Bowl, WHFB and Talisman) in the last months or even years, and you can clearly see where the trend goes...
But at least we will have plenty of options to choose from when not having our 40k minis at hand!
When I backed Shadowrun Returns at Kickstarter nearing a year ago I did it based on pure faith. SR was a game I read about when I was young but never had the chance to play. I now have the third edition book + companion so at least I can read and learn specific rules, but in general I love the aesthetics of this futuristic fantasy world and was curious about how the computer videogame might result.
Well, the first screens and "alpha gameplay" footage is here, and I can't be happier.
In the video we see conversation options, skill points assignment, combat and exploration modes (the first turn-based, the second realtime). It also has the "old school CRPGs" isometric view, but with hi-res graphics and what looks to be a simple but powerful user interface.
And best of all, the level editor is going to come with the PC version!
I love how the whole game is being done: open and transparent communication with backers, frequent updates, early screenshots and even videos, and no desire to get greedy; As they already have quite some money, even non-backers will get a nice RPG that will feature near-endless hours of fun due to the editor.
In 2011 I found some "mouth proof" from an ex Games Workshop sculptor about Warcraft being originally a computer version of Warhammer Fantasy.
This week, reading the Retro Gamer Magazine issue 111, I would more proof, this time from the other side.
Starting at page 86, there is an interview with Patrick Wyatt about the making of the first Warcraft videogame. Patrick was an ex-Blizzard designer and coder, so we're not talking about gossip but words from one of the game creators.
As the text fragment is in english no translation is needed, so read it for yourselves:
So that more or less settles the "legend" as confirmed. To what extent influenced or why the license was not used we will probably never know, but at least it is not fake.
CD Projekt RED, creators of The Witcher videogames (quite good RPGs that respect all the lore of the books) have just released a small trailer of their next game, Cyberpunk 2077 (+ wikipedia link, not much info yet, though).
From the trailer description:
Welcome to the year 2077.
The teaser shows how the Psycho Squad might acquire a new member.
The Psycho Squad specializes in combating "psychos" -- individuals who overuse implants and substances that boost or otherwise alter the human body.
There comes a point when they overdose on these innovations, and their bodies start to rebel against their biological body parts as well as all things organic around them. Simply put, they start killing people, who they now derisively call "meatbags."
When a psycho goes on the rampage, strange things can happen. There's carnage, and the psycho might be taken down by regular police, but they're not always able to get the job done.
When things spin out of control, they call in MAX-TAC (Maximum Force Tactical Division), popularly called the Psycho Squad.
And the cool trailer:
I can't wait for the game, Cyberpunk 2020 was my first approach to the futuristic cyborg setting (along with Blade Runner).
I actually have some miniatures painted from long long ago, a dozen characters depicting from gang members and private security mercs to policemen, hackers and executives:
Update: The teaser making of. Awesome level of detail...
Today is a happy day :D
Teaser video:
And info from the official site:
I can't wait, specially since being turn-based instead of real-time like its two predecessors (from 1993 and 1996).