Articles tagged with: Books

Book review: Pyramid - David Macaulay

Pyramid book cover

More old book readings available on the Internet Archive, the other day I finished Pyramid, which as you could guess by the title, explains how pyramids were built in ancient Egypt. Similarly to Castle, we're told a story of a fictional character (a Pharaoh) who requests a huge pyramid to be built before he dies, complete with a smaller one for his wife.

Again beautiful black & white hand-drawings and concise but clarifying diagrams and maps whenever needed help to narrate how the titanic structure was built. Very interesting and a quick reading (more than half of it's less than a hundred pages are full-page pictures).


Book review: Castle - David Macaulay

Castle book cover

When you're young you don't usually notice who are authors of most books you read. Then, you grow up and, sometimes accidentally sometimes deliberately, you discover that the author of one of your childhood most interesting titles (The Way Things Work, which I plan to read again soon), David Macaulay, is the same of other book you loved and had stored since far far away in time: Castle.

Castle is a small book (around 80 pages) where, with small fragments of text and huge hand-drawn, black & white images, we're explained the design and construction of a fictional castle. All the techniques, way of doing things and way of living of the people inside and around it are realistic, just the castle itself is invented.

I grew up with these kind of books and loved passing the pages and watching things get built step by step, without even needing color. The drawings are excellent and very detailed, with maps or diagrams where needed to clarify some part of a building or some procedure, and it will probably entertain equally both children and grown ups.


Book review: The Art of H.P. Lovecraft's Cthulhu Mythos

The Art of H.P. Lovecraft's Cthulhu Mythos book cover

The Art of H.P. Lovecraft's Cthulhu Mythos, from Brian Wood and Pat Harrigan and published by Fantasy Flight Games, is yet another book I had (since circa 2006 in this case) pending to read and enjoy. Nearing 200 pages, it features hundreds of art pieces, both from FFG products (card and board games) and from Chaosium's classic Call of Cthulhu RPG.

The book is divided by sections, from places to survivors (detectives and gangsters mostly), monsters, great old ones. It is a beautiful reference guide to spark your imagination if you need to visually figure how a certain monster of character would look. Excepting some old Chaosium images everything else is in great and vivid colors.

A great art book that made me want to read H. P. Lovecraft books again.


Book Review: The Art of the Uncharted Trilogy

The Art of the Uncharted Trilogy book cover

Very recently I finally finished the original Uncharted Trilogy, so combining that with my recent read of The Art of Last of Us, grabbing The Art of the Uncharted Trilogy was a clear choice. And one I do not regret.

The review is pretty much like the aforementioned Last of Us title, but 3x. Tons of beautiful sketches, illustrations and drawings both seen in the game and never seen before (because they were conceptual, discarded, or simply evolved into other final versions). Lots of early designs of the main character Drake, but also of his close friends and many secondary characters from all three titles, and we're not talking just about bosses but NPCs, enemies, even the flora and types of trees.

Illumination tests, evolution of certain set pieces, tricks and non-realistic concessions they had to do to make the games either more visually appealing or gameplay-wise more enjoyable, and I was surprised to also see quite a few discarded scenarios (material that sometimes you don't even get to know about).

Covering three games in around 200 pages means it always feels brief, but I've you've played the games you will love the insane amount of detail, from how they decided which clothes enemies should wear at certain places to how Drake's diary pages should be built to feel natural and realistic.


Book Review: Horus Heresy: The Outcast Dead (book 17)

The Outcast Dead book cover

I skipped a few Horus Heresy books because I wanted to read about the Thunder Warriors and The Outcast Dead was the recommended source. The main story relates to a powerful astropath who, after surviving a warp accident on a spaceship, got almost mad and apparently incapable of performing his duties, and who by chance will party with some renegade Space Marines who were imprisoned on Terra, so not much about Thunder Warriors there... it is true that part of the later plot does involve them (I don't want to spoil anything), but I was hoping to know more details.

Still the main story is quite interesting, at first unfolds slowly but then takes pace and I read the last third of the book way faster, devouring the words and trying to learn what happened next. Another good Horus Heresy novella, and one that goes quite deep into astropaths, cryptopaths, navigators and related psykers.