Status Update: October 2024

RPGs

Old-School Essentials

For the first time in probably half a decade, I have news on this front!

Thanks to some work colleagues, we have just begun playing Old-School Essentials, a reinvention of the original Dungeons & Dragons rules, brought from the dead to take dungeon crawling adventures back to the old days of storytelling and exploration, instead of all being so driven by rules, and tiles (and miniatures).

It is called "0ed" and, while I have only read the basic free rules so far, I can clearly see why. They try very strongly replicate the old first edition of D&D/DnD, making everything quite simple and approachable to insist and focus a lot on the "this is an adventure, improvise!" take.

But damn, it is also very challenging! Level 1 characters are so fragile; my lawful cleric almost died on our first encounter... And I don't even have any spells other than "turn undead"!

But what I'm most happy about is the fact that after so long, I'm back into some roleplaying. We're doing it online, so it is a new and different experience, but I'd rather meet virtually than not meet at all!

Videogames - Finished

XCom: Enemy Unknown

I got a brand new iPad, and when I saw that the game is available there (expansion included), couldn't resist. I finished a full ironman mode walkthrough, with many augmented soldiers but no MEC.

Videogames - Ongoing

Zelda(s)

I decided to do another run of both Breath of the Wild, and then Tears of the Kingdom, and I began, but Echoes of Wisdom just came out! So it really should be in the postponed section, but as I switched a Zelda game with another Zelda game, it's kind of even.

Dwarf Fortress

Really not advanced much, the game is as good as deep and complex, so I have it kind of on hold until I have enough time to properly immerse on its mechanics. Still, by far the best and most complete game of its kind.

KeeperRL

I decided to buy this roguelite mix of Dwarf Fortress and Dungeon Keeper, and so far so good. While not as deep as DF, it is also much easier to begin playing, and I like the dual real-time-for-building and turn-based-for-fighting approach.

I must confess that the Dwarf Fortress-like graphics and building/crafting were what sold me in the first place. It is also quite cool that it features multiple game mode variants: being a knight, an adventurer, a dungeon keeper but themed to a necromancer... Looks like highly replayable.

Ancient Domains of Mystery

I'm slowly trying to play more old-school kind of roguelites, but the user interfaces are often really complex. I don't mind the ASCII graphics, but relying more on keyboard shortcuts than on menus requires some investment. ADOM provides a nice graphical UI and mouse support over (most of) its game, and has very good critics, so I also began playing it.

So far I merely finished the tutorial and some initial quests, but looks very promising.

XCom 2

After playing again the first one, I am eager for more turn-based stragegy, so I just began a new game. Of course in ironman mode, I love the thrill of not being able to go back after any mistake or bad luck.

Videogames - Postponed / Discarded

Diablo 4

I got my necromancer to level 100, played a bit more, but got tired. The expansion just came out, but they redesigned the crafting and levelling for the 4th or 5th time, so I'm going to pass for now. When they make up their minds and stop to properly think what and how they want the game progression to be, then I'll consider coming back.

Also, the expansion is way overpriced for the small chunk of new stuff it brings, so I'll wait for some sale if I decide to play the game again.

Diablo 2: Resurrected

After dismissing Diablo 4, I wanted more, so switched to D2R. I got my necromancer there to level 73, just after unlocking the Hell difficulty level. But I need to grind quite a bit for better equipment and runes, as even the starting enemies are such a challenge.

Parked the game for now, but I'll probably come back in the future.

Oxygen Not Included

While not an RPG per-se, it is one of those base-building games in which the characters and the world feels so alive that I'm treating it almost as if it were one. An adventure of a group of interstellar travellers that got stuck in an alien planet, and now struggle to build a habitable underground base? station? city maybe?

I think I am in the middle stages of the game, where you can sustain your colony almost without issues, and I have plenty of resources and they deplete slowly; I can recycle water, I generate some food, and I generate some oxygen and recycle/clean more. It is never a long-term sustainable scenario, but I'm happy to have learned the ropes of the game without having to sacrifice any colony and start over again.

Let's see if I manage to finish it (I think you can build a rocket and fly away from the planet).


Status Update: October 2024 published @ by

Categories: Videogames RPG DnD Old-School 0ed

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