We recently moved to a new house (twice in a month!) far from home (but still in Spain), so life's been busy outside of fantasy and sci-fi worlds.
I played some Diablo (cheap legaly available and with Hellfire expansion applied) and, while for short bursts is still awesome, it's also true that I've played it so much that gets repetitive. And I don't feel like levelling up a barbarian Hellfire character from scratch.
I tried to play Diablo II also, but it has aged way worse than the first part. The sockets, gems and crafting system is still great and makes the game last almost forever, but graphically looks too "wrongly pixelated", probably the pseudo-3D effects looked cool back in the day (although I remember toggling them off) but now makes it feel worse than the predecessor.
Keeping with the trend, I played a few hours of Path of Exile. It feels different enough to invest real time on it, and levelling based on your item gems and an insane skills tree means you can go as deep as you want with specific character builds, but the graphics are a mixed bag of incredible 3D effects & models here, amiss 3D models there. Shopkeepers all look like giants, character visual customization is very limited (probably tied to selling cosmetics as the main game income, which is free to play by the way) and playing with graphic settings at max sometimes it's hard to discern enemies, the path to follow, etc. Here the expertise of Blizzard in Diablo III is apparent, both are fully 3D but Diablo simply looks better and more defined.
And lastly, I played 20-something ours of Warhammer 40,000: Inquisitor Martyr. I'm glad I bought it discounted (and without DLCs), because while the idea isn't bad, the implementation is a) really boring and b) again 3D modelling is a hit-and-miss. It annoyed me the most that your character is way too small compared with every single enemy, from Space Marines (which are huge and ok, some inquisitors have human-size, but mine looks as big as a Space Marine in videos) to imperial guard or renegades, even compared with other Inquisitors. But was also dull and repetitive, there are lots of enemies (all sorts of chaos demons & humanoids, imperial guard, space marines, dark eldar, ...), a few vehicles, huge bosses... but it's mostly killing all that moves, and when isn't (protecting someone or something) the fear of losing the mission weights more than the fun factor (they tend to not hold up much). It has story, lots of missions an nice lore and voice acting, but I got tired of it quite fast.
My main achievement these past months has been playing and finishing Xenoblade Chronicles: Definitive Edition. Around 50 hours poured in (and still pending finishing the Future Connected extra missions), while I prefer Xenoblade Chronicles 2 gameplay, the first one is also quite fun and the story is, apart from deeper than you'd imagine at first, quite engaging and interesting. It's one of those games you finish and say "wow, now I have to digest all this and maybe play it again knowing what I know". It features a New Game+ mode so I'll probably come back to it in the future. JRPGs tend to have the classic level grinding moments, but here is not so steep, mostly following the story and doing the "main side quests" (there are tons of quests) you'll level up accordingly to the expected enemies and bosses.
So, no painting and no real RPGs, but for now computers compensate for it with CRPGs.