Stonekeep: An old PC title I finished once but so long ago I wanted to replay. The UI, runes and NPC interactions are still quite cool, but the game itself gets a bit boring in later levels, instead of exciting and with scarier enemies. I would even dare to say it feels rushed on its final chunks (some of the late enemies are ugly and a bit crappy). Still, overall a great experience.
System Shock: With a remake on its way, maybe I should better have waited, but on the other hand I've felt "the original experience" (well, the enhanced edition one, but it is just minor tweaks). An immersing game, great for its era and with an intriguing setting, lots of tension and decently sized (not too long, not too short). The graphics really feel outdated, up to the point that I lowered the resolution to 800x600 to feel it "equally pixelated", but still enemy sprites are chunky and need some imagination. The maps can also get tricky to navigate, it's best to memorize your path as you go because the space is so packed that sometimes you look at a map and can't even make how to reach a certain elevator or door.
Having it freshly finished I can say that the remake looks really faithful but at the same time awesome in the visual upgrades aspect (enemies, cameras, and overall lighting and textures are spot on).
Diablo III: It seems I can't quit it. While not playing as much any more, I'm still from time to time farming all companion pets, using one of my secondary characters, the barbarian, to also improve a bit his equipment.
Final Fantasy VI: To some "the best Final Fantasy ever", so I wanted to see why so much praise. I'm a dozen hours in, and my remarks are that it feels "more japanese" than future titles would be (by mixing a quite serious plot with jokes and flirting between characters), the mechanics and subtleties are indeed more advanced than other games (from "special battles" that require special actions/items, to puzzles and minigames), and for an SNES title really good looking. I'm still not as impressed as I was with FFVII and FFVIII but I know enough to wait until story progresses further.
Xenoblade Chronicles: Definitive Edition: My main time sink for the following month(s), I poured +70 hours in Xenoblade Chronicles 2 (and have pending a
New Game+ run) and I don't expect less in this title. Gameplay is similar to its sequel but some mechanics are new, small tweaks make for a more streamlined experience (not needing to return to the giver to complete trivial quests is nice), and what's most important, the story is completely new, just in the same universe.
Pillars of Eternity: One of my first Kickstarted backings, I had forgotten it and decided to play it on my Linux laptop. It is great and brings me fond memories of Baldur's Gate with its similar look and feel, the story is interesting and the gameplay is great. I simply paused playing it because is insanely long: Any quest can involve half an hour on its own, your watcher powers translate, among other things, into tons of text when you feel and see people's past, and even the interesting Stronghold maintenance, evolution and quests "side game" can take quite some effort. I think this game is like a good wine, best consumed in calm, spaced intakes. If not, can be a bit overwhelming, to me at least.
Zelda: A link to the Past: I feel really bad, as the game is great, but I reached the Dark World and it feels a bit tiring, especially since in Zelda: A Link Between Worlds There's an evolution and I also felt it dull sometimes.
I'm sure I'll finish the game in the future, is just not the appropriate moment.