Space Hulk Deathwing, Dawn of War III and August painting progress

The end of July and beginning of August has been busy, but I managed to squeeze some time to play and even paint. I'm slowly shifting towards more painting and less playing but summer vacations mean no painting either. Anyway this is what I've mostly been doing (apart from farming Zelda components to max out almost all clothing):

I'm playing again Space Hulk Deathwing main campaign, and I have to test the cooperative mode now that has been improved. The game came out a bit unpolished and I paid the hype price, but still the atmosphere it's impressive and I'm enjoying the second run (with graphic options almost maxed out as framerate is better).

Apothecary Deathwing Terminator Assault Deathwing Terminator The Deathwing Banner

I bought Dawn of War III with a heavy discount, and how lucky I was, because the game has been somewhat a dissapointment... The multiplayer component is great, even skirmishes against the computer. You have three elites who level up, three battle doctrines (modifiers for unit types or special general weapons) and basically looks like the best representation of Warhammer 40,000: Big battles with dozens of units (a lot more than DoW 2 and also more than the original DoW), amazing graphics, imperial Knights and the Eldar & ork equivalents (well, almost, a Gorkanaut instead of a Stompa... meh, sounds like a GW-imposed choice), bases and many, many nice looking and intense battles. On that regard it is a great game, and with a decent graphics card it looks amazing, just like the miniatures. But on the other hand the campaign is... a waste of time and effort. It is a forced, badly written and dumb story that looks made only to let you know how every unit of the game works of the three factions. And even that is in my opinion wrongly executed, as you forcibly have to switch faction on every mission (each mission is tied to a faction, that is), and some of the missions are really boring. Combined with decent voice acting but poor dialogs (between predictable, silly and sometimes absurd) and some nasty gameplay bugs that force you to repeat the level if you encounter one... For the first time in the franchise I haven't finish the campaign, as I got tired when I hit another bug just in the final level. It is too uninteresting. It is a pity because it could have really had been great, and after the previous games I can only guess that there were budget constraints on the development because it looks only really polished on the multiplayer part, and there are almost no NPC factions/units (on the later levels it is quite noticeable they even reused 3D models instead of adding more variety). I don't regret the buy as I already poured in around 20h and will probably play some CPU skirmishes in the future, but it is a wasted opportunity of delivering a great game, bringing instead a "just nice" one. Still, some of the videos have really cool images:

I've fallen in love with female Eldar farseers An Eldar Howling Banshee

And finally, apart from small progress on painting Nagash (I'm on the 3rd layer of bone colouring, and I expect at least one or two more), I grabbed two of the Betrayal at Calth models and did some dark washing on them to prepare to paint them. I'm not going to go for anything really hard so will just highlight with Mephiston Red and maybe some touches of orange. And I should definetly finish the basing of my Imperial Knight, it is only missing that and the decals to be finished...

My painting progress for August


Categories: Warhammer 40000 Videogames Painting

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Posted by Kartones on 2017-08-08